As you know, Unity has a panel called Hierarchy through which you can manage the game objects you have created in the scene. But when you design crowded scenes, it becomes more difficult to manage game objects because the hierarchy list becomes very long, and this will cause the game maker to get confused many times to find the desired game object. Anyone who has worked on large 3D projects has definitely encountered this problem. Our team has designed the Quick Hierarchy tool to solve this problem. This tool is designed in such a way that it creates a small hierarchy on the Scene user interface in the Unity game engine, where you can add your favorite game objects that you deal with a lot to this list so that you always have full access to it. And do necessary tasks such as activating and deactivating game objects with one click and very quickly on them. This tool is currently published in the Unity Asset Store.
Quick Hierarchy tool